Category 3D Game Dev

3D First-Person Controller Ready

Complete Movement, Jump, and Mouse Look Tutorial in Unity Setting up a smooth first-person controller from scratch can be tricky. Getting the camera to clamp correctly without twisting upside down, handling diagonal movement normalization, and calculating clean gravity values often…

First Person View Camera Look in Unity 3D

Creating a Smooth First-Person Mouse Look System You’ve successfully scripted a crisp, responsive 3D player controller that utilizes the CharacterController component to walk in any direction relative to where they face. However, right now, your player is locked looking in…